2015년 3월 22일 일요일

[Experience in IKEA_2] Good points and bad points found at IKEA in KOREA



Celebrate arrival of IKEA in KOREA

According to celebrate IKEA's Landing in KOREA, I have to post lots of things! IKEA is a representative brand in UX,BX design, especially the flow of the user experience is awesome. When you visit IKEA and experience whole flow, then you can accurately understand the meaning of the brand experience(BX). Many say as much as expected. Starting from now.







3 Good Points


1. New,Various,Deep experiences

-Deep experience


Everyone already knew that we have been provided whole experiences by IKEA.

Actually, It was fist time to experience IKEA for me. More than I thought It was great. IKEA gave me a much more profound experience. It has both the quantity and quality of the experience.

When you visit the showrooms, then you can enjoy real experience like touching, sitting and lying. I think Restaurant is a peak!! The whole furniture in restaurant is IKEA's goods! so you can try this goods like sofas, tables and lamps even the dishes all day. The method to experience by themselves is very remarkable idea. because it will be not stopped at just good feeling. It's gonna be raised the belief that IKEA products are seen as strong, safe and comfortable.


-New experience

























IKEA's process of purchasing is consist of self-systems. Actually, IKEA is not first company which is usage of self-purchasing process. But it was understood differently compare to other companies.

Payment is the last step of purchasing. IKEA gives the last moment to customer as a gift. This is not small thing. With last payment step, finally user can receive whole process of experience. And user thinks 'I can do every thing in IKEA!' and they feel really great about having completed this job successfully.

They might be want to come back to IKEA .




2. Continuous deliver the value of the brands













If you been to IKEA, you will agree to not just see the products but see the brand 'IKEA'. Because, when you finish your shopping, you cannot remember what products are in there but you can appreciate that IKEA was good or bad.

IKEA has information about products and promotions, but in addition to a lot of information about brand philosophy. The posters that contained valuable brands are placed all over. Users learn about IKEA's A to Z. After the moment the user understand them, they become nicer to this brand. Because they knew their reasons and feel friendly. As such, IKEA can create loyal customers by continuing to deliver the value of the brand.




3. Almighty price tag










IKEA price tag contains all the information. That's because it can eliminate unnecessary costs by reducing the employee. very reasonable. You don't need to find employees to ask a question and a product information. 

It is effective that the price and size of the product is written with applicable usage.



3 Bad Points


1. Ambiguous or absence directions












When I arrived at IKEA, I couldn't find the way to IKEA entrance.
Because that direction on the sign(I already check by circle) was misunderstood.
I understand to go down. But it means backside!!
I think It would rather mark my location more bigger than previous one to notice well.












IKEA doesn't have much directions.

The path of those who have followed is made from IKEA's purchasing flow. The display way of IKEA is a good way to give a lot of experience to the user. So they do not give concrete and specific direction.

But people do not go as specified. Habitually look for other ways.
Not presenting a concrete and accurate direction may give user feeling tightness.




2. Unrecognizable emergency exit map














Emergency exit map is not recognizable to user. If emergencies will occur, only employees can understand this map. so a lot of confusion will be generated. This sign should be changed like other sign systems in IKEA. On the other side, Emergency exit map may be regarded as more important than other sign system.

Therefore, it is necessary to have a clear dividing line, readability and legibility.





3. where? 















During the IKEA experience, I did not know where we're going in the future and where I am. Although a brochure was in my hands, it was not enough to understand accurate information. This is because merely indicate the three-dimensional space simply. Therefore, it was difficult to find and compare the position.

IKEA provides a fixed flow to the user. Therefore, users can experience the entire process without exception. But It seems stupid.  Users will want to participate actively.

Suppose the game. You have to work hard to play. But you cannot know when the game will end, how many stages remained. Then you will soon get tired or want to give up the game.





Bad Points 3 ->Change to Good Points

3. where? 

Users cannot know where they arrived somewhere and how many courses left in the future. Because they don't know even where they are.
Users need to understand the whole process. The 8 stage it would be about middle of the whole process, users can expect using that kinds of thinking.

So, IKEA have to show the entire process and specific map. Then users will be study about this before shopping.

We don't want to change all the sign systems in IKEA. Because it is quite nice ways to provide a fixed flow to followed user. This way IKEA can lead them as their will. Then the user can also enjoy with the whole process. so, we just want to add another system to instruct users.



1. Pre-Experience

We will place the kiosk with interactions at entrance.






















Before you start shopping, test the whole process of shopping using this kiosk.

Then users get the expectations of the buying process in the future. And in the processes they will not be tired or even give up.



2. Using mobile app












There is a mobile app can creating a list of items purchased and obtaining information about the product. In this app, we wish to add GPS function and indicate our position in the whole map.


If so, the user may experience more interactive.

They think they become a successful consumer actively involved in the whole process of shopping. 

























[study]Usability Evaluation_measuring satisfaction

Usability Evaluation


Usability refers to the quality of a user's experience when interacting with products or systems, including websites, software, devices, or applications. Usability is about effectiveness, efficiency and the overall satisfaction of the user.
It is important to realize that usability is not a single, one-dimensional property of a product, system, or user interface. ‘Usability’ is a combination of factors including:

  • Intuitive design: a nearly effortless understanding of the architecture and navigation of the site
  • Ease of learning: how fast a user who has never seen the user interface before can accomplish basic tasks
  • Efficiency of use: How fast an experienced user can accomplish tasks
  • Memorability: after visiting the site, if a user can remember enough to use it effectively in future visits
  • Error frequency and severity: how often users make errors while using the system, how serious the errors are, and how users recover from the errors
  • Subjective satisfaction: If the user likes using the system



Especially the last one, subjective satisfaction, is too difficult to measure the level. Because it is literally subjective. And, the level of satisfaction is always changed by people, environment and all the things around of us. The most confusing thing is users cannot perceive how and where it occurs. So they couldn't tell us the answer.




THEN, 

HOW TO MEASURE SATISFACTION 

IN USABILITY TEST


Measuring satisfaction

_Satisfaction questionnaires 



SUS - System Usability Scale 
The SUS (PDF) is a simple survey of Likert scales. The creator, John Brooke, intended the SUS to be a quick and dirty benchmark of software usability. However, the ten standard questions can be modified for websites, and studies (PDF) have shown that the SUS is a highly reliable method of devising a significantly unique score for a site.










System Usability Scale (SUS) Organization: UsabilityNet.orgURL: http://www.usabilitynet.org/trump/documents/Suschapt.doc Site exit disclaimer


WAMMI - Website analysis and measurement inventory 
WAMMI is a paid user survey service that gives your site a score based against a database of hundreds of other sites that have used the same survey. The WAMMI questions are online and are a useful starting point for building your own survey questions. If you build your own, you won't have access to the database, but you can use your results to benchmark against iterations or site improvements.
















SUMI - Software usability measurement inventory 
SUMI differs from the previous surveys in that it's 50 questions long. Instead of rating items on a 5-10 point Likert scale, users simply agree or disagree with a statement. The benefit to this approach is that respondents don't have to think about quantifying the degree of their opinion; SUMI makes up for the lack of detail in individual answers by asking lots of questions. The SUMI questionnaire is also a very useful starting point for writing your own custom survey. Like WAMMI, SUMI is a paid-for service.




These three survey approaches have been around for a long time. They are highly practical questionnaires originally designed to deliver usability ratings for software systems. Because they come from a time when software was classically horrible to use, the bones of these surveys are well-suited to get at definition-a satisfaction. There are some other old-school usability indexes such as QUISUSE, or CSUQ that can be examined as well.

































SOURCES
http://www.peakusability.com.au/articles/measuring_satisfaction
http://www.usabilitynet.org/trump/methods/satisfaction.htm
http://www.usability.gov/what-and-why/usability-evaluation.html
(another sources in body)





http://www.intuitionhq.com/blog/2011/05/10-great-reasons-to-usability-test/


[Experience in IKEA_1] Experience Steps in IKEA














Celebrate arrival of IKEA in KOREA

According to celebrate IKEA's Landing in KOREA, I have to post lots of things! IKEA is a representative brand in UX,BX design, especially the flow of the user experience is awesome. When you visit IKEA and experience whole flow, then you can accurately understand the meaning of the brand experience(BX). Many say as much as expected. Starting from now.


























More will be added later.

[Study] Usability Elements


“Usability is about how easily users can complete their intended tasks using a product. There are many types of usability issues that hinder users’ ability to complete the tasks that they intend to perform.” 


Usability is a word merged 'use' and 'ability'.
literally it means when users experience something, checking whether they have difficult interacting and communicating in use or not.

when we make some interface to user,
we have to be sure to remember about below categories.


<10 usability elements that affect conversions>

1. Trust and credibility 

The anonymity of the online world has created a subconscious yearning for reliable organizations. As customers, we want to do business with companies that are credible and trustworthy. A teenager with some web design and coding skills can create an impressive website in his basement, but that does not guarantee it will convert.
To create sites that convert, we must build trust and credibility into our usability. A few great examples of how to do so:
  • Be reachable: On your website, include contact information. Which contact information to include (phone number, live help app, physical location, contact form, etc.) and where to include it (on every page or only on a “Contact Us” section) can be tested and optimized, but what is certain is that it must be available on your site.
For example, large consumer-facing sites often include this information in the header, on every page:
Header
Many B2B sites have also found that including (at least) a phone number on every page is optimal:
Salesforce number
  • Showcase customers: Displaying logos (for B2B) or photos (for B2C) of some of your customers also builds trust. Select the customers that are most typical of your target audience so that your web visitors can identify and relate to them.
  • Social proof: Including reviews, testimonials, case studies, and other elements of socially proven success is a big help when fostering trust for your site.

2. Clean design

Volumes can (and have!) been written about design elements that improve conversion rates. Without going into too much detail, clean design always wins, hands-down, over design that is cluttered, messy, and poorly thought-out. Investing in site design is a wise move that will prove ROI-positive many times over.
A clean design makes a good first impression and that should be one of its main goals. Some elements of clean design include:
  • Optimal colour selection and contrast
  • Images that can be zoomed and enlarged
  • Call to Action elements that are clear and well-positioned
  • Consistent page layouts
  • Important information above the fold

3. Navigation

Once you get visitors to your home page, how they navigate through your pages can be an enabler of conversions or a deterrent. To ensure yours is the former, adopt these navigation best practices:
  • Websites must be organized in a logical fashion
  • Navigation should be clear and the user should always know where he is within the site (a good way to indicate this is to use breadcrumbs)
  • Menus and submenus should have between 5-9 options (known as the 7±2 rule)
  • All information on a website should be reachable with 3 (or fewer) clicks
  • The company logo should be clickable on every page. Clicking it should return the user to the home page

4. Technical


5. Searchable


6. Responsive

More and more, users are accessing websites on smartphone, tablets, and other devices. In fact, 69% of tablet users shop on their device. Today’s websites must be responsive to different browsers and screen sizes. Make sure that no matter the device or software, there is no horizontal scroll and that the customer experience is optimized for mobile.

In this study, when the O’Neill Clothing Company adopted responsive design, mobile conversions increased:

  • 65.71% for iPhone/iPad
  • 407.32% for Android


O'Neill
Responsive design has shifted from “nice-to-have” to an absolute “must-have” in today’s mobile-savvy world.

7. Simple


8. Content


9.Personalisation


10. Ease of conversions


2015년 3월 21일 토요일

Experience like a ura

Hi!
My name is Yura HA.  please call me ‘u-ra’!
I’m a student, studying UX,UI,Service design.
Especially I love experience everything all around the world. So, I want to be a designer to care about human and their experience. “live well” this is my motto.  It’s not just about my own live. It means all people’s live. I’d like to help us(both me and others) to living well and make well-being world! But now, I’m just dreaming as my goal. Using this blog, this aim is gonna be real little by little.
I hope you to experience all the things like a ura and feel incredible aura on this blog!
Thank you, have a lovely days~!